In Summer 2023 I was enrolled in a 3D digital art modeling class at Penn State. The class provided opportunities to learn about how to construct models, add textures, arrange scenes, apply lighting effects, and create renders.
For one of my semester projects, I modeled a coffee cup and environment in Blender. This project involved modeling an object using real-world photos that I had taken myself. I used my own Physically Based Rendering (PBR) texture designs for the cup, plate, and spoon. The final scene renderings were done using the Cycles engine in Blender.
For another semester project, I modeled a chessboard and its pieces using Blender. This project developed incrementally over the course of the entire semester. There were multiple assignments which involved modeling the individual chess pieces featured on the board and then the board itself. The images shown below represent the final phases of the project where I added PBR textures to chess pieces and placed them on a textured chessboard to finish the scene render. The default Blender engine Eevee was used for the final scene renderings of this project.